Lev Manovich
The Language of New Media
Table of Contents
 

 

Prologue: Vertov’s Dataset

Acknowledgments 

Introduction
     A Personal Chronology
    Theory of the Present
    Mapping New Media: the Method
    Mapping New Media: Organization
    The Terms: Language, Object, Representation 

I. What is New Media?

    Principles of New Media 
        1. Numerical Representation
        2. Modularity
        3. Automation
        4. Variability
        5. Transcoding
    What New Media is Not 
        Cinema as New Media
        The Myth of the Digital
        The Myth of Interactivity

II. The Interface

    The Language of Cultural Interfaces
        Cultural Interfaces
        Printed Word
        Cinema
        HCI: Representation versus Control
    The Screen and the User
        A Screen's Genealogy
        The Screen and the Body
        Representation versus Simulation

III. The Operations

    Menus, Filters, Plug-ins
        The Logic of Selection
        "Postmodernism" and Photoshop
        From Object to Signal
    Compositing
        From Image Streams to Modular Media
        The Resistance to Montage
        Archeology of Compositing: Cinema
        Archeology of Compositing: Video
        Digital Compositing
        Compositing and New Types of Montage
    Teleaction
        Representation versus Communication
        Telepresence: Illusion versus Action
        Image-Instruments
        Telecommunication
        Distance and Aura

IV. The Illusions

    Synthetic Realism and its Discontents
        Technology and Style in Cinema
        Technology and Style in Computer Animation
        The icons of mimesis
 
    Synthetic Image and its Subject 
        Georges Méliès, the father of computer graphics
        Jurassic Park and Socialist Realism

    Illusion, Narrative and Interactivity

V. The Forms
    Database
        The Database Logic
        Data and Algorithm
        Database and Narrative
        Paradigm and Syntagm
        A Database Complex
        Database Cinema: Greenaway and Vertov
    Navigable space
        Doom and Myst
        Computer Space
        The Poetics of Navigation
        The Navigator and the Explorer
        Kino-Eye and Simulators
        EVE and Place

VI. What is Cinema?
    Digital Cinema and the History of a Moving Image
        Cinema, the Art of the Index
        A Brief Archeology of Moving Pictures
        From Animation to Cinema
        Cinema Redefined
        From Kino-Eye to Kino-Brush

    New Language of Cinema
        Cinematic and Graphic: Cinegratography
        New Temporality: Loop as a Narrative Engine
        Spatial Montage
        Cinema as an Information Space
        Cinema as a Code

NOTES