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SELECTED
PUBLICATIONS: BY DATE
BOOKS
NEW! The
Language of New Media (The MIT Press, forthcoming 2000)
The Engineering of Vision from Constructivism to Virtual
Reality (Ph.D. dissertation, unpublished, 1993)
Tekstura:
Russian Essays on Visual Culture. Edited book. (University of Chicago
Press, 1993)
SELECTED ESSAYS
Computer Simulation and
the History of Illusionism, 1999
Digital Compositing, Montage
and Anti-Montage, 1999
Avant-garde
as Software, 1999
New Media: a
User's Guide, 1999
Geert Lovink
/ Lev Manovich. Digital Constructivism , 1998
Database as a Symbolic Form,
1998
Navigable Space, 1998
Cinema as a Cultural
Interface, 1997
Jump Over Proust: Towards
Multimedia Writing, 1997
Detour to the East, 1997
On Totalitarian Interactivity,
1996
The Death of Computer Art,
1996
The Aesthetics of Virtual
Worlds: Report from Los Angeles, 1996
Computer as a Filter to Culture,
1996
Cinema and Telecommunication
/ Distance and Aura, 1996
What is Digital Cinema?,
1995
Cinema and Digital
Media, 1995
To Lie and to Act: Potemkin's
Villages, Cinema and Telepresence, 1995
Archeology of a Computer
Screen, 1995
Paradoxes of Digital
Photography, 1994
Avant-garde, Cyberspace, and Architecture
of a Future, 1993
Assembling Reality: Myths
of Computer Graphics, 1992
SELECTED
PUBLICATIONS: BY RESEARCH AREA
1. Analysis of the key categories and forms of computer culture,
such as interface, interactivity,
telepresence, database, navigable space. The
development of new theoretical concepts and
systems of concepts for the analysis of computer
culture, such as cultural interfaces,
database narrative, spatial montage, meta-media, macrocinema.
The Language of New Media
(The MIT Press, forthcoming 2000)
Avant-garde
as Software, 1999
New Media: a User's Guide,
1999
Database as a Symbolic Form, 1998
Navigable Space, 1998
Cinema as a Cultural Interface,
1997
On Totalitarian Interactivity,
1996
The Aesthetics of Virtual Worlds:
Report from Los Angeles, 1996
To Lie and to Act: Potemkin's Villages,
Cinema and Telepresence, 1995
Cinema and Telecommunication
/ Distance and Aura, 1996
Archeology of a Computer Screen,
1995
2. The impact of computerization on already established
media arts such as film and photography.
What is Digital Cinema?,
1995
Cinema and Digital
Media, 1995
Paradoxes of Digital
Photography, 1994
Assembling Reality: Myths
of Computer Graphics, 1992
3. Criticism of new media art.
Review of
Stars Wars: Episode 1, 1999
Cinema by Numbers,
1999
The Camera and the World:
the Art of Tamás Waliczky, 1998
Behind the Screen
/ Russian New Media, 1997
Reading New Media
Art, 1995
4. History and relationships between modern theories of images
/
modern visual culture / modern imaging technologies
[1991-1993]
The Engineering of Vision from Constructivism to Virtual
Reality (Ph.D. dissertation, unpublished, 1993)
Tekstura:
Russian Essays on Visual Culture. Edited book. (University of Chicago
Press, 1993)
Automation of Sight from Photography
to Computer Vision
The Mapping of Space: Perspective,
Radar and 3-D Computer Graphics,
The Labor of Perception
From the Externalization
of the Psyche to the Implantation of Technology
The Engineering of
Vision and the Aesthetics of Computer Art