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SOFT
CINEMA: SUMMARY
Soft
Cinema is a (potentially unlimited) collection of short movies in different
styles. Some are in the tradition of film essays, some are
fictional narratives, and some are non-narrative ambient music videos.
While the sound track of each movie is fixed by the author, the visual
track is constructed by software. The software decides what appears
on the screen, where, and in which sequence. The decisions are based
partly on a system of rules, and are partly random. In short, Soft Cinema
can be thought of as a semi-automatic VJor more precisely, a FJ
(Film Jockey).
This exhbition presents a particular set of movies constructed using
the software. The source material for the visual track comes from a
large database. Each video clip in the database follows Dogma 95 rules:
it was shot in continuous takes without edits using a hand-held camera.
Most of the clips have been recorded by the author while in Berlin,
Tokyo, Moscow, San Paolo and other locations between 1999 and 2002;
a few clips are simulated (i.e. a still image was animated to look like
a video shot on location).
SOFT
CINEMA: CONCEPTS
Soft
Cinema explorers 4 concepts:
1. "Algorithmic Cinema."
Using systems of rules, software controls both the layout of the screen
(number and positions of frames) and the sequences of media elements
which appear in these frames.
4. "Database Cinema." The media elements are selected from
a large database to construct a potentially unlimited number of different
narrative films.
2. "Macro-cinema." Soft Cinema imagines how moving images
may look when the Net will mature, and when unlimited bandwidth and
very high resolution displays would become the norm.
3. "Multimedia cinema." In Soft Cinema video is used as only
one type of representation among others: 2D animation, motion graphics,
3D scenes, diagrams, etc.
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SOFT
CINEMA: NARRATIVES
Texts used for voice in some Soft Cinema movies come from Global
User Interface [GUI], a collection of short stories by Lev Manovich
(1998 -).
Each story takes place in a different location: Texas, Hamburg, Kiev,
Mongolia, etc. (In writing the short stories, I tried to follow the
principle that they can only take place in locations that I have never
visited.)
Each story have been divided into a number of short segments. At the
beginning of each segment, the software generates a new screen layout,
which can be comprised of two to six different windows. Soft Cinema
also selects which video clips and animations will play in these windows
and in what order. This process is repeated for each part of the narrative.
Following the same modular logic, different voices are used for different
parts of each story.
The small window that always appears in the bottom left corner identifies
the part of the story currently playing (for instance, texas_01.txt,
texas_02.txt, etc.) A narrow, horizontal window presents scrolling sentences
selected from the same story segment.
While the narratives make reference to the processes of globalization
and their effects on subjectivity, the visual track makes similar references,
but in different ways. Since most clips show typical urban activities,
Soft Cinema at first can be thought of as belonging to the genre of
"city films" defined by such classics as A Man with a Movie
Camera, and A Symphony of a City. However, in contrast to
these earlier films which included expressive shots of various forms
of industrial labor, Soft Cinema repeatedly returns to the same bland
image of information labor: a person in front of a computer. In addition,
since we often see clips that were shot on different continents side
by side, Soft Cinema can be more properly thought of as a global
city film.
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SOFT
CINEMA:
CREDITS
Lev
Manovich
media database (videography, 2D and 3D animations, narratives), keywords,
editing rules, image processing software, sound design, sceen layout
and installation design concepts.
Andreas Kratky
| Berlin
implementation logistics, edit list generation software, display software,
screen layout system.
Christine
Bokelmann | Berlin
graphic design (Soft Cinema book).
Anne Pascual
and Marcus Hauer / Schoenerwissen | Berlin
media database visualisation.
DJ
Spooky | New York
music database.
Ted Apel | San
Diego
voice over editing.
Rachel
Beth Egenhoefer |
San Diego
video logging.
Gloria Sutton
| Los Angeles
text editing, voice over.
Francesca
Ferguson | Berlin
voice over.
Rachel
Stevens |New York
voice over.
Ruth
Lorenz | Berlin
architect (the version for Cinema Future exhibition).
Jason
Danziger
- think/build group|
Berlin
architect.
Andreas
Angelidakis | New York
architect.
ZKM:
installation construction + hardware
(the version for Cinema Future exhibition).
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