last modified: [8/1/97]
note: this color indicates an alternative
design
STAGE 1 of implementation -- corresponds to "novice user" interface
1. Create 3 RG |DONE|
2. Create 3 interfaces for low, medium and high screens. |DONE|
(Note: ONLY "novice user" part should be functional). Use MAC OS standard
interface conventions for the interface graphics -- a la QuickTime compression
menu.)
3. Create 3 diffirent versions of the same world: "low reality," "medium
reality," "high reality."
The world will be generated by a program on the fly from a library
of images (elements and backgrounds). Thus it will never be exactly the
same.
STAGE 2 --
create image libraries, opening animation, including a fictional computer
with a control console
create sound effects
STAGE 3 -- corresponds to "super user" interface --
Implement the effect of continuous sliders on the world.
? in "super interface" after diffirent slides are selected only a still image is displayed, as opposed to animation (my artwork?)
Main interface screen. GIF image is main-interface-1.gif
[image will be eventualy re-done]
NOTE: I have an original Photoshop image which has all elements on
SEPARATE levels.
RG interfaces
novice user RG
expert user RG interface
super user RG interface
NOTE: initially novice user RG interface appears. Clicking on "more"
button reveals expert user RG interface.
Clicking on the second "more" button reveals super user RG interface.
The third "more button" is not functional.
control interfaces
low reality controls
medium reality controls
high reality controls
RG interface displays -- more detail
? make interface visuals, i.e poor and broken looking for LR, sleek looking for HR
Display technology
Some of the dimensions which change between the versions of reality
low reality --- high reality :
world has gaps -- completely filled and continuos
construction suports are visible -- construction suports are invisible
[note: supports are as "detailed" and textured as reality itself"
b & w -- color
discreete movement (a la Myst) -- continuos movement (pre-rendered
pan)
deep 3D space (although made from stills) -- flat, 2 1/2 space consisting
from planes
still images, but full freedom of navigation (objects "turn away" when
you try to go around them) --"jumping" camera (medium) -- smooth motion
but very limited interactivity (high)
looks like Russia -- looks like LA
Reality scene architecture
Visual and design ideas: [modified 8/1/97]
- add noise in Director on top of images before displaying them
- use the singular noise image (Photoshop -> render clouds) for the
sky and the ground, but offset and filter it diffirently each time
- implement "Potemkin Village" function -- the user sees that the scene
is made from facades but when s/he tries to go around, the appropriate
move button become disabled
1. Short full screen animation: images flashing from the history of
computing and media machines [montage from Lev's material]
2. Title: "Reality Generator I." Dissolve to --
3. Still of the 1950-1960s computer, control panel is the center [preferably
actual Soviet computer]. Dissolve to --
4. Main interface screen -- a menu of: [done in war games style]
play introduction [plays 1-3 -- see above]
go to Reality Generator [goes to RG interface
screen ].
reality designs library [goes to a database of still images and animations
-- my artwork]
reference library [ goes to a database of reference photos and videos
shot on locations]
credits
quit
NOTE: for the databases, it may be possible to use Ramesh's technology, so the user can search for images.
4.
RG interface screen.
after user selects setting and presses "start reality button,"
"generating reality" meu pops on top, animated bar
5. Short animation with images of diffirent media codes (film strips,
tape, computer cards, etc.) [and historical scenes?]. Go to --
6. Appropriate reality screen --
low
reality screen or
medium
reality screen or
high
reality screen
NOTE: use these FINAL control designs :
low reality controls
medium reality controls
high reality controls
7. When the user selects "quite" button, go to [4].