INFO-AESTHETICS
is a <semi-open source>
book/Web site in progress
Project
started 8/00
Last update: 10/27/01
INFO-AESTHETICS:
INFORMATION
AND FORM
manifesto
summary
content projects images
student projects
links
INFO-AESTHETICS MANIFESTO [ updated 3/3/01]
|
INFO-AESTHETICS
is not only the aesthetics of data. How
can we use new media to represent human experience |
INFO-AESTHETICS
SUMMARY [updated
10/28/01]
INFO-AESTHETICS scans contemporary culture to detect
emerging aesthetics and computer-based cultural forms specific to information
society. Its method is a systematic comparison of our own period with the beginning
of the 20th century when modernist artists created new aesthetics, new forms,
new representational techniques, and new symbols of industrial society. How
can we go about searching for their equivalents in information society
and does this very question make sense? Can there be forms specific to information
society, given that software and computer networks redefine the very concept
of form as something solid, stable and limited in space and time? There are
radically new representational techniques unique to own time, given that new
media has largely been used in the service of older visual languages and media
practices: Web TV, electronic book, interactive cinema? Can information society
be represented iconically, if all its most characteristic activities
information processing, interaction between a human and a computer, telecommunication,
networking are dynamic processes? How does the super-human scale of our
information structures from 16 million lines of computer codes making
Windows OS, to forty years which would take one viewer to watch all video interviews
stored on digital servers of the Shoah Foundation, to the Web itself which cannot
be even mapped as a whole be translated to the scale of human perception
and cognition? In short, if the shift from modernism to informationalism (the
term of Manual Castells) has been accompanied by a shift from form to information,
can we reduce information to forms, meaningful to a human?
Arguing against post-modernist analysis of the 1980s according to which the
modernist logic of the new has become exhausted, INFO-AESTHETICS
suggests that new media culture picks up the constructive energies of the modernist
project (while discarding its demand to forget the past) but these energies
now work in a different way. This difference is mapped out in the first part
of the book, Avant-garde as Software. I first show that the 1920s
avant-garde techniques became transformed into the conventions of modern human-computer
interface and software, thus functioning as a foundation of post-industrial
labor. I also claim that new media does represent a new avant-garde
of information society even though it often uses old modernist forms. If the
1920s avant-garde came up with new forms for new media of their time (photography,
film, new printing and architectural technologies), the new media avant-garde
introduces radically new ways of using already accumulated media. Thus the new
avant-garde is the computer-based techniques of media access, manipulation and
analysis. In other words, information society may not need new visual languages,
new forms and new representational techniques because it can use computers to
re-configure the old ounces in radically new ways.
The second part of the book Info-Aesthetics analyses new medias
potential to enable fundamentally new types of representations and forms, apart
from its ability to reconfigure what already exists. I again use the comparison
with the 1920s to help us see where the logic of computer culture maybe already
at work. Early twentieth century modernists believed that that the new aesthetics
of industrial society emerged in the industrial realm. They admired the forms
of motorcars, bridges, grain elevators, aircraft propellers; and they begun
the project to carry over the logic of these forms into the realm of design,
architecture and art. Ornament is Dead, The House is a Machine
for Living, Form Follows Function is some of the slogans they
designed to describe this new industrial aesthetics. Following this strategy,
INFO-AESTHETICS suggests that the new aesthetics
already exists in information interfaces and information tools that we use in
everyday life. In other words, new aesthetics of information culture manifests
itself most clearly in computer software and it interfaces. Similarly, I argue
that computer applications employed in industry and science simulation,
visualization, databases are the new cultural forms of information society.
The challenge before us is to figure out how to employ these tools to create
new art; in short, how to interface them not to quantified data but to human
experience, subjectivity and memory.
WHAT IS INFO-AESTHETICS
? (BOOK OUTLINE)
[updated 10/27/01]
1. New
representational and communication techniques?
Where are the new representational and communication techniques
appropriate for IT society?
Why do we still use old modernist techniques from industrial era (photography,
montage, etc.)?
Text segment: Avant-garde as Software
[8/1999]
2. New Forms?
Industrial society: Bauhaus aesthetics, "form follows function."
What are the new spatial/visual forms appropriate for IT society? example:
Guggenheim Bilbao
Thesis 1: "customisable form, customisable function." example:
skins
Thesis 2: "information as play." example:
imac
3. New Symbols? Representing Information Society
How can IT society be represented symbolically?
How can information be turned into forms?
If the key aspects of IT society are NOT visual (computation, network, distributed
processes), can visual strategies still work?
What would a monument to IT society look like?
example:
Manetas's paintings
example: visual
representations of cyberspace)
4. Computer as a New Representational Engine
A novel and a fiction film became new cultural forms for industrial society.
What are the new cultural forms for a computer age?
Database? text segment: Database
as a Symbolic Form [10/98]
Computer visualization? example:
information spaces
Computer simulation?
example: the
sims
5.
Information as Form?
Can telecommunication and information access, these two key forms of work in
IT age,
be turned into new cultural forms?
Can we have culture without objects?
Text segment: Information and Form [spring 2001]
Text segment: Culture without Objects, or Representation
versus Telecommunication [from The Language
of New Media]
6. Work into Art
If IT info-labor becomes play (see #2), what about IT culture?
Should art and culture of IT society adopt the conventions/interfaces of IT
work such as
GUI, multitasking, search engine (as the interface), quantitative data displays,
etc.?
Text segment: Work into Art [GUI / spatial montage].
[from The Language of New Media]
7. From Figuration vs. Abstraction (modernism) to Figuration
vs. Data (informationalism)
8.
New Concepts of Form in Information society
Form as distributed representation (Internet, neural netwroks)
Form as emergence (AL)
Software represents any object as set of parameters - therefore form is never
fixed
From figure/ground (modernism) to information/noise (informationalism)
9.
Reception: New modes of perception
10.
From Visual Culture to Information Culture
Using the concepts of software / information architecture / interface to think
about cultural history
Text segment: Post-media Aesthetics
[7/2001]
11. Representing INFO-subjectivity
Text segment: Jump over Proust [1997]
PROJECTS:
FROZE
01 for Electronic
Orphanage
DATA BEAUTIFUL for
Mapping
the Web Infome
NOTES:
summary
[6/00]
Helsinki Map
[9/00]
Graduate
Seminar Description [10/00]
IMAGES FOR THE BOOK:
Avant-garde
as Software: visual summary /1998
Time Square
/ NYC / 6/00
DISCOVERING INFO-AESTHETICS:
STUDENT PROJECTS
Helsinki / Fall 00
Info-Aesthetics Workshop for MA students, Media Lab,
University of Art and Design
Student
Projects Proposals
San Diego / Fall
00
Info-Aesthetics
Graduate Seminar, Visual Arts Department, UCSD
San
Diego / Fall 00
Info-Aesthetics
Undergraduate Seminar, Visual Arts Department, UCSD
Student
Projects