The US game designers run into difficulties. They say that the reward system in the game is not clear. And what is the point of traveling through Freud's model of the mind anyway? Having realized that what they have is not a game but a "scripted space" (Norman Klein's term) they try to talk to the Disney Imageneering to see if they would make a ride based on the prototype. But Imageneering people do not believe in unconscious and hence are not interested.
However, one of Disney designers wonders if they can incorporate some elements from the prototype into the design of Euro Disney. He thinks that European visitors would like the references to Dr. Freud and Russian avant-garde. In Paris to work on the site, he spends some time in the National Library looking through amateur French films to see how French navigate through landscapes. Looking through the "travel films" section, he comes across 1968 Prague footage and is struck by the similarity between its camera's moves and the computer game prototype he saw back in the States. Inspired, he goes to Café du Dome on Montparanasse, which in its time served as a hangout for Lenin, Picasso, Soutine and other exiled intellectuals and artists. Keeping himself awake through the night on oysters, black coffee and cigarettes, he completes a detailed sketch of a Main Street design for Euro Disney by the morning. His design makes it through two committees and three focus groups but eventually is scratched. But some elements of it are incorporated in the final plans for Fantasyland at the Euro Disney, now renamed Disneyland Paris.