In the same year a Hungarian scholar of Russian avant-garde is involved at the first large exhibition of Russian avant-garde art in Stockholm. While doing research in Germany he discovers Lissitzky and Freud notes on the Navigator project. He publishes them in Hungary in a Hungarian art history journal. During the 1980s a great deal of computer development for American computer games was done in Hungary. One of the computer programmers has a girlfriend who studies art history at the University; she shows him the journal issue where the Lissitzky and Freud notes were published. The programmer begins to work on a game based upon these notes in his spare time. He completes a prototype in 1988 and there are plans to publish the game in the US, however, following the events of 1989 they fall through. The programmer who previously was happy to be paid a tenth of his US counterparts salary now starts asking for outrageous amounts of money. Through the programmer's girlfriend the American game publishers steal the prototype and give it to their in-house development team to develop further. She and the programmer break up. Frustrated and heartbroken, the Hungarian programmer moves to Mitte in Berlin and takes up painting.