In the same year a Hungarian
scholar of Russian avant-garde is involved at the first large exhibition of
Russian avant-garde art in Stockholm. While doing research in Germany he discovers
Lissitzky and Freud notes on the Navigator project. He publishes them in Hungary
in a Hungarian art history journal. During the 1980s a great deal of computer
development for American computer games was done in Hungary. One of the computer
programmers has a girlfriend who studies art history at the University; she
shows him the journal issue where the Lissitzky and Freud notes were published.
The programmer begins to work on a game based upon these notes in his spare
time. He completes a prototype in 1988 and there are plans to publish the game
in the US, however, following the events of 1989 they fall through. The programmer
who previously was happy to be paid a tenth of his US counterparts salary now
starts asking for outrageous amounts of money. Through the programmer's girlfriend
the American game publishers steal the prototype and give it to their in-house
development team to develop further. She and the programmer break up. Frustrated
and heartbroken, the Hungarian programmer moves to Mitte in Berlin and takes
up painting.